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Projects picking up speed

Tuesday, April 20th, 2004

I’ve been making some rather good progress with both Galago and the Gaim status rewrite as of late. Galago is becoming a lot more stable, and the structure is being more fine-tuned. Interest in the project has picked up as well. I have a guy working on some patches for Galago, and possibly working on [...]

Gaim Goodies

Thursday, February 19th, 2004

I’ve finally been getting back into Gaim development a bit lately, outside of the status rewrite. The multi-field request API, which is used for abstracting request dialogs with various forms of input for a Gaim UI to generate dialogs from, got several improvements.

Some fields are marked now as required fields. If set, the UI can [...]

Moving On

Tuesday, February 10th, 2004

Life took a bit of a turn for the worse recently, relationship-wise. My now ex-girlfriend, whom I cared deeply for, and I broke up, and it ended pretty badly. So, it’s time to move on, find someone who perhaps is more compatible, and get some code written again.

Gaim’s status rewrite is now moving along well, [...]

Gaim Status Rewrite

Wednesday, January 21st, 2004

I’ve been going through several drafts of the status rewrite for Gaim, to make it less AIM-centric as well as core/UI split, and more advanced. The trick is doing this in a way that doesn’t suck. By doesn’t suck, I mean that it’s a clean API that is expandable without being confusing.

Currently, the idea is [...]

Galago Presence, Gaim Status

Wednesday, January 7th, 2004

So far, the Galago framework is coming together rather well. I don’t have anything that runs and communicates yet, but a lot of the base framework has come together, and I expect to build test programs by next week (assuming all the other busy things in my life don’t take up too much time).

At the [...]


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